Thu 16 Nov 2006
Command & Conquer Renegade review
Posted by Julian under Tiberian series, Command & Conquer: Renegade
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Command & Conquer: Renegade changes the whole game system we learned to love. Instead of the classic Command & Conquer “real-time strategy” (RTS) gameplay, in Renegade we will find a first-person shooter (FPS). Despite this huge difference, Westwood Studios is still behind this production.
C&C Renegade was launched only for PC, on February 26, 2002 in the United States and on March 1, 2002 in Europe.
The story tells us, from GDI commando Nick “Havoc” Parker’s point of view, about a recent kidnap of three Tiberium research experts by the Brotherhood of Nod. Therefore, our mission will be to rescue these scientists from around the world. Once the game develops a bit, the reason for the kidnap reveals: Nod has a new project called “Re-Genesis”, to create super-soldiers through extensive biochemistry experiments.
The multiplayer mode (called “Command and Conquer Mode”), is truly the most interesting aspect of Renegade. You will choose your team: GDI or Nod, good or evil. You begin with a simple base and some credits, and you will have to buy better vehicles and improve your army, in order to defeat your adversary. Clearly, the winner of the match is decided by who destroyed the other’s base (or by the highest score if the time limit ends).
The game engine was developed by Westwood too, and is called “Renegade engine” or “Westwood 3D”. To run the game properly, you will need at least: Pentium II 400 MHz, 96 MB RAM, Windows 98/ME/2000/XP, DirectX 8.1, 16 MB DirectX 8.1 compatible video card, DirectX compatible sound card, 950 MB hard disk space, 4x CD-ROM drive.



