Wed 1 Nov 2006
Command & Conquer: Sole Survivor review
Posted by Julian under Tiberian series, Command & Conquer: Sole Survivor
Two years after the first Command & Conquer, now mainly known as “Tiberian Dawn”, Sole Survivor appeared.
This 1997 Westwood game had good intentions. If you have an amazing strategy game, you HAVE to make it online. But there were many flaws…
The main issue is that you don’t control a big army with resources, but a single unit. You select this unit before the game starts, and they include: recon bikes, artillery, infantry, tanks and dinosaurs.
To add some diversity to the game, Westwood included three game modes: Free-for-all, Capture the flag and Football. In Free-for-all, basically you have to kill anything that moves because it’s everyone against everyone. In Capture the flag, there’s a bit more strategy involved. You have to obtain the enemy’s flag first, accessing their base and therefore carefully destroying their home units. Finally, there’s Football. It’s pretty much like capture the flag but it uses undefended goals instead of bases making it a quicker mode.
For some, Sole Survivor didn’t have much to do with the original concept of the game. This sort of deathmatch-style (supported for up to 50 players in a match) has little strategy, letting down many followers. It’s not a bad game, you just have to know what you are buying, a quick simple multiplayer game.
Sole Survivor hasn’t got a monthly charge and the server and usability from Westwood are very good.
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