Wed 1 Nov 2006
Command & Conquer: Tiberian Sun review
Posted by Julian under Tiberian series, Command & Conquer: Tiberian Sun
In 1999, the long wait ended. Four years passed since the first Command & Conquer in the Tiberian Series, with the online version Sole Survivor in the middle. Command & Conquer: Tiberian Sun, for PC, made its appearance.
It’s the direct sequel to Command & Conquer: Tiberian Dawn. It takes place in the 2030’s, about thirty years after the end of Tiberian Dawn.
The GDI (Global Defense Initiative) and the Brotherhood of Nod fight once again, and the world is at stake.
The world as we know it has vanished. There aren’t any nations left, just some areas monitored by the GDI. Tiberium, the extraterrestrial fluid that landed on Earth a few decades ago, is again the responsible for all this. Or, actually, how some humans handle it for their own evil purposes. Because of the Tiberium menace, many people migrate to the poles, where it hasn’t been propagated as much yet.
You can play for the GDI, or in support of the Brotherhood.
As a GDI member, you will be Commander McNeil (played by Michael Biehn and you will receive orders from General James Solomon (played by the great James Earl Jones).
As a member of originally Kane’s Brotherhood of Nod (Kane is played by Joseph D. Kucan), you will take control of Anton Slavik (played by Frank Zagarino). He will escape from his imminent execution, take down Hassan (current leader of Nod) and become the new leader of the criminal organization. The second tiberium war begins…
It was published by EA Games, it contains 2 CD-ROMs and the system requirements are: Pentium II 166 MHz, 32 MB RAM, Windows 98/ME/2000/XP, 2 MB PCI graphics card, DirectX compatible sound card, 200 MB hard disk space, 4x CD-ROM drive.
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